Comments

Log in with itch.io to leave a comment.

(2 edits)

Sorry but english is not my first language.

The start feels real good. A little pressure to juggle debt and assests etc.  I got everything except the private island at 30 yo. Having trouble getting enough monthly income to buy the private island. 

Right now the family aspect of the game feels really pointless as even if they are adult they dont produce money nor take more money than the baby stage. Having 100 children doesnt seem like a burden. A lot of the parameters as borrower pressure and stuff like that dont feel like they are making an impact on the workflow. 

Would be cool to have other jobs once your skill/education gets high.

Edit: Rn im waiting for death to see if theres anything after that, ill update this once i get to that

Other than that it feels good and keep on grinding! :)

English is not my first language either, and your English is totally clear.

Thanks a lot for the detailed feedback. I really like your comment.

I’m honestly a little surprised that you managed to achieve so much by age 30 in the game. That takes a lot of planning ahead. If this was your first run, I’m genuinely impressed.

Your feedback is very fair and valuable. My original intention with the family system was to create a generational inheritance mechanic: children can inherit both assets and debt, allowing the next generation to continue what the first generation could not finish.

The cashflow issue with children is definitely a gap, and I’ll work on improving that next.

This game contains a lot of my own worldview at age 26. It is also a kind of life experiment, a way to see what might happen when different paths are taken. 

I’m glad the early debt/asset pressure feels good, and I agree with your points about family, lending stats, and later jobs.

The next update will focus on making family and borrower pressure matter more mechanically. Children should create real costs and later possible support, lending pressure should affect risk/returns more visibly, and higher skill/education should open better job paths.

Death and inheritance are also meant to be part of the long-term loop, so I’ll keep improving that part too.

Thanks again for playing this far and for writing such a useful comment!!!

More notes i could find were:

While doing a simple butterfly click the game performance dropped and as a result while the clicks went trough and my money increased the day counter slowed and sometimes even stopped for prolonged times. After i experimented with an autoclicker and it only needed 10 clicks per second to kinda stop the day counter without braking the click response. Might wanna have a look at that. Idk if the day counter is fixed to frames but with more lag the days got longer. But refreshing the tab fixed it.

Also while this might seam harsh, i see no point to the event tab as you could just merge the timeline and event tab to keep it simpler. Make it like a dropdown window if needed. Just dont see the purpose of both. Plus the timeline tab only goes back the last 12 years which also makes it kinda pointless.

Another little quality of life thing could be a pay all debts button if u have enough funds.

Something weird just stat wise i noticed with buying the island is that the island plus the "loan" so i expected to see that my networth and assets would be 5+ mil atleast but no.

The tutorial boxes are a little broken, as  slides 4 and 6 dont show the correct places.

Finally died had 160 children and couldnt scroll through them.

I hope all of this isnt too burdensome. Looking forward to updates and other patches. Keep going and in my own language "tasa sõuad, kaugele jõuad".

Anyways ill go check out your other projects some time in the future.

Thank you so much for taking the time to write all of this. Your comment is extremely valuable, and it means a lot to me as someone who is just starting out.  

 I really appreciate how deeply you tested the game, especially trying fast clicking, autoclicking, reaching death, and even ending up with 160 children. That tells me you gave the game much more attention than I could reasonably ask for. 

That Estonian phrase you shared has a deep philosophical meaning. It feels exactly like a life patch I needed at this stage, and it truly inspired me. I will keep developing and updating my existing games for the long term, while also continuing to release new games.

You found several real issues here. The day counter slowing down under frequent clicking is especially important, and I will look into separating the time simulation from frame/render performance so clicks cannot freeze the calendar. I also agree that the Events and Timeline tabs may be redundant in their current form, and the “pay all debts” button is a very good quality-of-life idea.

The island/net worth issue, broken tutorial steps, and the inheritance screen not handling many children are also now on my fix list.

I will release a new version within this week. All of your suggestions are very valuable, and I will carefully consider and adopt them one by one.

And thank you again for the phrase “tasa sõuad, kaugele jõuad.” I really like that. It feels like the right mindset for this project: slowly, carefully, and further over time.

Thanks again for playing so deeply and for being so generous with your notes. I will keep improving the game.

Thank you so much for taking the time to write all of this. Your comment is extremely valuable, and it means a lot to me as someone who is just starting out.  

 I really appreciate how deeply you tested the game, especially trying fast clicking, autoclicking, reaching death, and even ending up with 160 children. That tells me you gave the game much more attention than I could reasonably ask for. 

That Estonian phrase you shared has a deep philosophical meaning. It feels exactly like a life patch I needed at this stage, and it truly inspired me. I will keep developing and updating my existing games for the long term, while also continuing to release new games.

You found several real issues here. The day counter slowing down under frequent clicking is especially important, and I will look into separating the time simulation from frame/render performance so clicks cannot freeze the calendar. I also agree that the Events and Timeline tabs may be redundant in their current form, and the “pay all debts” button is a very good quality-of-life idea.

The island/net worth issue, broken tutorial steps, and the inheritance screen not handling many children are also now on my fix list.

I will release a new version within this week. All of your suggestions are very valuable, and I will carefully consider and adopt them one by one.

And thank you again for the phrase “tasa sõuad, kaugele jõuad.” I really like that. It feels like the right mindset for this project: slowly, carefully, and further over time.

Thanks again for playing so deeply and for being so generous with your notes. I will keep improving the game.

I have a few issues with this game currently

1. Please allow to pause because there is so many elements and it can be overwhelming for a new player. You can have it set up so that the pause disables clicking. 

2. Would suggest finding an English reviewer as some things are getting lost in translation! 

3. The stats that come from the lending assets don't seem to be tracked anywhere or currently affect anything. 

4. It is a bit weird that work , education, marriage and business is possible from age 0. 


Good start thought and keep working at it! The idea is good. There are many other areas for improvement that I didn't mention but those 4 stood out the most 

Thank you for the detailed feedback. This is very helpful.

Pause is now high on my priority list. I agree the game currently throws a lot of information at new players, and players need time to read without the clock moving.

I’m also planning an English clarity pass, especially for the early-game explanations and asset/tooltips.

The lending asset stats feedback is especially useful. Some of those numbers are not visible enough in the current UI, and I need to make it clearer where they are tracked and how they affect the run.

The age gating point is also fair. Work, business, marriage, and similar systems should unlock later instead of being available from age 0.

Thanks again for playing and for the encouragement. I’ll keep improving it.

(+2)

Coudlnt even get passed age 10 as the lag and stuttering got too annoying, click a few times and half of them take 2-5 seconds before they register.

I am SHOCKED the AI cant code a proper game. I am not shocked it got released in this state

Thanks for the report. The 2-5 second input delay is definitely not intended, and performance is now my top priority for the next patch. I’m investigating the click/input stutter and will push an optimization update as soon as I can.

Sorry you ran into this before getting further into the game.

was good

Thank you!!!!!